After receiving the Game Identification from the Game Master, players are able to register their decks (library and crypt) with the Deckserver. A deck is registered as belonging to a specific JOL game by using that game's ID. Once the deck is registered, the Deckserver remembers the game, so no further reference to a game id is necessary. A special game id 'test' (no quotes) is provided for players to experiment with the deckserver. This game-ID can be used to tune decks by repeatedly shuffling and drawing hands. Please note that you may always draw a test hand and then return the cards to the deck and redraw before a game is closed by the Game Moderator. After the GM has officially started the game with the JOLSTART command, all deck server commands are logged.
A deck is uniquely identified by a deck name and a password. One name and password is required for each game. Both the library and the crypt are mainatined under this unique name and password. More than one deck may have the same name if the passwords are different and you may use the same name in more than one game as long as the passwords are different. However, the same name and password combination cannot be used in more than one game.
An email address is required during deck registration. This address is used to send all Deckserver responses. Therefore, only one email address can be used to receive Deckserver data. This provides deck security, as nobody but the registered user can receive information on a deck.
A deck consists of a number of cards. Each card is a line of text which contains your personal descriptive information regarding the card. For example, when registering your crypt list of cards, you may include the line:
This information must contain at least the card title. Any additional information that may be included on that line is strictly for your benefit.
A deck is composed of a set of cards that are located in a number of bins. Each cards is located in one bin at any given time and motion between bins is indicative of cardplay. Normally, you willl not need to specify what bins you are referring to because each of the Jyhad On-line commands implicitly refers to specific bins.
Jyhad Deck Type 'library' has the following bins: library, hand, inplay, and ashheap.
Jyhad Deck type 'crypt' has the following bins: crypt, inactive, active, and ashheap.
Syntax
LIBRARY {gameid} {name} {password} {email address}
{Card list of library cards with one card on each line}
ENDREG
CRYPT {gameid} {name} {password} {email address}
{Card list of vampires with one card on each line}
ENDREG
Library Registration Example
LIBRARY test George MyPassword gfink@cs.ucdavis.edu Info Highway - Location -+2 Transfers each turn (Unique Master) Info Highway - Master - Location -6 Transfers each turn (Unique) Fists of Death-costs 1-+1/+2 hand damage for the remainder of combat. Fists of Death-1 blood -+1/+2 hand damage for the remainder of combat. Fists of Death-1-+1/+2 hand damage for the remainder of combat. Growing Fury Use you hand or melee weapon at +2/+3 damage. Not usable first round. Immortal Grapple- hand strikes (Sup - with press) ENDREGPlease note that this deck does not meet the forty (40) Library card and twelve (12) Vampire minimum. Nor does this deck make much sense.
Response
gfink@cs.ucdavis.edu registered a library for George. With password MyPassword.Crypt Registration Example
CRYPT test George MyPassword gfink@cs.ucdavis.edu Felicia Mostrom-Toreador-Capacity: 5-Disciplines: AUS, CEL, pre Felicia Mostrom-Toreador-Capacity: 5-Disciplines: AUS, CEL, pre Igo - The Hungry, Caitiff, 1, pre, pro. NO Stealth for hunting. Igo - The Hungry, Caitiff, 1, pre, pro. NO Stealth for hunting. ENDREGResponse
gfink@cs.ucdavis.edu registered a crypt for George. With password MyPassword.
Syntax
JOLSTART {name} {password}
Example
JOLSTART George MyPassword
George draws initial hand and inactive region.
Request: Show all of hand for George library to strom@atl.mindspring.com.
The hand for the library of strom@atl.mindspring.com is:
3 Growing Fury Use you hand or melee weapon at +2/+3 damage. Not usable first round.
2 Fists of Death-1-+1/+2 hand damage for the remainder of combat.
6 Immortal Grapple- hand strikes (Sup - with press)
7 Info Highway - Location -+2 Transfers each turn (Unique Master)
1 Info Highway - Master - Location -6 Transfers each turn (Unique)
4 Fists of Death-costs 1-+1/+2 hand damage for the remainder of combat.
5 Fists of Death-1 blood -+1/+2 hand damage for the remainder of combat.
Request: Show all of inactive for George crypt to strom@atl.mindspring.com.
The inactive for the crypt of strom@atl.mindspring.com is:
3 Igo - The Hungry, Caitiff, 1, pre, pro. NO Stealth for hunting.
2 Felicia Mostrom-Toreador-Capacity: 5-Disciplines: AUS, CEL, pre
1 Igo - The Hungry, Caitiff, 1, pre, pro. NO Stealth for hunting.
4 Felicia Mostrom-Toreador-Capacity: 5-Disciplines: AUS, CEL, pre
Syntax
Example
PLAYPERM George MyPassword 1Response
George puts in play 1 Info Highway - Master - Location -6 Transfers each turn (Unique).
Syntax
Example
PLAYCARD Georrge MyPassword 4 nThis command would play card #4 out of George's hand and not replace that card.
George plays 4 Fists of Death-costs 1-+1/+2 hand damage for the remainder of combat.. George draws card #1. 1 Info Highway - Master - Location -6 Transfers each turn (Unique)
Syntax
PLAYVAMP {name} {password} {card number}
Example
PLAYVAMP George MyPassword 1
Response
George activates 1 Igo - The Hungry, Caitiff, 1, pre, pro. NO Stealth for hunting..
DRAWVAMP {name} {password}
Example
DRAWVAMP George MyPassword
Response
Request: Move card(s) from crypt to inactive for George MyPassword.
Getting card from top of crypt.
Putting card on the top of inactive.
Request: Show all of inactive for George crypt to strom@atl.mindspring.com.
The inactive for the crypt of strom@atl.mindspring.com is:
3 Igo - The Hungry, Caitiff, 1, pre, pro. NO Stealth for hunting.
5 Felicia Mostrom-Toreador-Capacity: 5-Disciplines: AUS, CEL, pre
2 Felicia Mostrom-Toreador-Capacity: 5-Disciplines: AUS, CEL, pre
4 Igo - The Hungry, Caitiff, 1, pre, pro. NO Stealth for hunting.
DRAWCARD {name} {password}
Example
DRAWCARD George MyPassword
Response
George draws card #7. 7 Info Highway - Location -+2 Transfers each turn (Unique Master)
DISCARD {name} {password}{card number} [n]
Example
DISCARD George MyPassword 3 n
Response
George discards 3 Growing Fury Use you hand or melee weapon at +2/+3 damage. Not usable first round. .
Syntax
BURNCARD {name} {password}{card number}
Example
BURNCARD George MyPassword 4
Response
Request: Move card(s) from inplay to ashheap for George MyPassword. Getting card #10 from inplay. Putting card on the top of ashheap.
Syntax
BURNVAMP {name} {password}{card number}
Example
BURNVAMP George MyPassword 2
Response
Request: Move card(s) from active to ashheap for George MyPassword. Getting card #10 from active. Putting card on the top of ashheap.
TAKEBACK {name} {password} {card number} [{card number}]
Example
TAKEBACK George MyPassword 14 17
Would take back the playing of card 14 and return the drawn card 17 to the library and shuffle the library.
Response
George puts back into deck 17. Request: Shuffle library for George library. George shuffles their library's library.